Autodesk

Autodesk Fusion 360 - Essentials

Autodesk’s Fusion 360 platform combines industrial, mechanical and product design, simulation, collaboration, and machining in a single package. This list of capabilities can be overwhelming for new users, therefore this course mainly focuses on the core design tools in the modelling environment, enabling designers to quickly become productive and add business value. Parametric and non-Parametric modelling is covered, with a valuable focus on best practice, given the wide variety of different approaches Fusion 360 allows. A short overview of the wider Fusion 360 story from concept to production, including simulation and collaboration is included, to highlight the further value that can be exploited with the platform.

"I really enjoyed the course and the instructor worked at a pace that was correct for the group. He used terminology that I could understand and was happy to explain something in more detail if the group asked questions or seemed to get stuck on a section. I have already recommended the course to others in my team who will be looking to attend the same course in the next few months." - Dawn O.


Prerequisites

No previous 3D CAD experience is required to use this intuitive environment. Engineering or product design experience is useful, but not required. General knowledge of Mac OSX or Windows operating platforms is required. As Fusion 360 is a cloud-based platform, a good web connection is preferred.


Objectives

Day One
  • Fusion 360 Team (Collaboration Environment)
    • Project management
    • Importing and sharing files
  • General modelling
    • Sketching
    • Constraining
    • Features from sketches – creation and edit
    • Editing sketched features
  • General modelling cont.
    • Work features
    • Bodies
    • Placed features
    • Holes and Threads
    • Copying, moving, patterning and mirroring
    • Combining bodies
    • Advanced tools
Day Two
  • Assembly modelling
    • Bodies vs Components – which should I use?
    • Everything is timeline based – explanation
    • Positioning and jointing components
    • Component properties
  • Fusion 360 animations
    • Exploding assemblies
    • Showing exploded assemblies in drawings
    • Exporting videos
  • Visualisation
    • Materials & appearances
    • Using decals
    • Modify environments
    • Local rendering
    • Cloud rendering
    • Rendering tips and tricks
Day Three
  • 2D Drawings
    • Drawing Views
    • Projected Views
    • Annotations
    • Parts lists and Balloons
    • Title blocks
    • Exporting and printing
    • Settings
  • Fusion 360 Concepts
    • Fusion 360 radical timeline approach
    • Explanation of Fusion 360 settings
    • Switching off model history
    • Where are my files? Caching explanation

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Autodesk Fusion 360 - Essentials

 
 
 
 
 
 
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