Autodesk

Autodesk 3ds Max, Fundamentals

The Autodesk 3ds Max Fundamentals training course provides a thorough introduction to the Autodesk 3ds Max software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this training course are geared towards real-world tasks encountered by the primary users of the Autodesk 3ds Max software: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.

"The basic fundamentals of the software were covered well by the instructor." - Owen D.


Prerequisites

It is recommended that those attending this course have some prior experience of 3D modelling.


Objectives

Day One
  • Introduction to Autodesk 3ds Max
    • Overview
    • Visualisation Workflow
    • The Autodesk 3ds Max Design Interface
    • Setting the Project Folder and Configuring Paths
    • Display Drivers
    • Viewport Display and Labels
  • Autodesk 3ds Max Configuration
    • Viewport Navigation
    • Viewport Configuration and Settings
    • Object Selection Methods
    • Units Setup
    • Layer and Object Properties
  • Assembling Project Files
    • Data Linking and Importing
    • Linking Files
  • Basic Modelling Techniques
    • Model with Primitives
    • Modifiers and Transforms
    • Sub-Object Mode
    • Reference Coord. Systems and Transform Centres
    • Cloning and Grouping
    • Polygon Modelling Tools in the Ribbon
    • Statistics in Viewport
  • Modelling From 2D Objects
    • 3D Modelling from 2D Objects
    • The Lathe Modifier
    • 2D Booleans
    • The Extrude Modifier
    • 3D Boolean Operations
    • Using Snaps for Precision
    • The Sweep Modifier
Day Two
  • Introduction to Maps and Materials
    • Understanding Maps and Materials
    • Material Shaders
    • Managing Materials
    • General Materials
    • Scanline Materials
    • Autodesk Materials
    • Assigning Maps to Materials
    • Arnold Materials
    • The Material Explorer
    • Scene Convertor
  • Mapping Coordinates and Scale
    • Mapping Coordinates
    • Mapping Scale
    • Spline Mapping
  • Introduction to Lighting
    • Local vs. Global Illumination
    • Standard Lighting
    • Types of Standard Lights
    • Shadow Types
Day Three
  • Lighting and Cameras
    • Photometric Light Objects
    • Arnold Lights
    • Cameras
    • Background Images
  • Exposure Control, Daylight and Rendering
    • Exposure Control
    • Daytime Lighting
    • Rendering Options
    • Arnold Renderer
    • Scanline Renderer
    • ART Renderer
    • State Sets
    • The Print Size Wizard
  • Animation
    • Animation and Time Controls
    • Walkthrough Animation
    • Animation Output

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Autodesk 3ds Max, Fundamentals

 
 
 
 
 
 
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