Autodesk 3ds Max, Fundamentals

The Autodesk 3ds Max Fundamentals training course provides a thorough introduction to the Autodesk 3ds Max software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this training course are geared towards real-world tasks encountered by the primary users of the Autodesk 3ds Max software: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.

"The basic fundamentals of the software were covered well by the instructor." - Owen D.


It is recommended that those attending this course have some prior experience of 3D modelling.


Day One
  • Introduction to Autodesk 3ds Max
    • Overview
    • Visualisation Workflow
    • The Autodesk 3ds Max Design Interface
    • Setting the Project Folder and Configuring Paths
    • Display Drivers
    • Viewport Display and Labels
  • Autodesk 3ds Max Configuration
    • Viewport Navigation
    • Viewport Configuration and Settings
    • Object Selection Methods
    • Units Setup
    • Layer and Object Properties
  • Assembling Project Files
    • Data Linking and Importing
    • Linking Files
  • Basic Modelling Techniques
    • Model with Primitives
    • Modifiers and Transforms
    • Sub-Object Mode
    • Reference Coord. Systems and Transform Centres
    • Cloning and Grouping
    • Polygon Modelling Tools in the Ribbon
    • Statistics in Viewport
  • Modelling From 2D Objects
    • 3D Modelling from 2D Objects
    • The Lathe Modifier
    • 2D Booleans
    • The Extrude Modifier
    • 3D Boolean Operations
    • Using Snaps for Precision
    • The Sweep Modifier
Day Two
  • Introduction to Maps and Materials
    • Understanding Maps and Materials
    • Material Shaders
    • Managing Materials
    • General Materials
    • Scanline Materials
    • Autodesk Materials
    • Assigning Maps to Materials
    • Arnold Materials
    • The Material Explorer
    • Scene Convertor
  • Mapping Coordinates and Scale
    • Mapping Coordinates
    • Mapping Scale
    • Spline Mapping
  • Introduction to Lighting
    • Local vs. Global Illumination
    • Standard Lighting
    • Types of Standard Lights
    • Shadow Types
Day Three
  • Lighting and Cameras
    • Photometric Light Objects
    • Arnold Lights
    • Cameras
    • Background Images
  • Exposure Control, Daylight and Rendering
    • Exposure Control
    • Daytime Lighting
    • Rendering Options
    • Arnold Renderer
    • Scanline Renderer
    • ART Renderer
    • State Sets
    • The Print Size Wizard
  • Animation
    • Animation and Time Controls
    • Walkthrough Animation
    • Animation Output

Forthcoming dates

Select a course and complete the enquiry form or contact us on 01992 807 444 or via email to speak to one of our training specialists who can answer any questions you may have and/or make a reservation on your selected course.

Date Location Trainer Version Status Per Person
28 Jul 2020 Bishopsgate, London Trainer TBC 2020 Available £885.00 Register Interest

All prices are per-person on a scheduled course and exclude VAT.
Please note that the course details above, may be subject to change at short notice.

Register interest

Autodesk 3ds Max, Fundamentals

3 Days (28 - 30 Jul 2020)
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