| Autodesk 3ds max or
VIZ?
The decision whether to purchase Autodesk VIZ or opt instead
for its big brother max is still an area where confusion reigns supreme.
It's still a common misconception that 3D Studio VIZ is simply a "cut
down" version of 3D Studio max. Whilst it is true to say that VIZ
does lack some of the higher-end features of max, what is not so readily
understood is that it also boasts some rather nifty features of its own
which you definitely won't find in max.
So, what exactly is VIZ and how does it relate to max? VIZ
is essentially an enhanced subset of max. In other words it is based
on the same code with some functionality removed and new design specific
functionality added. As max is designed as a tool for professional animators
and games designers, it contains many advanced modelling and animation
features not found in VIZ. These range from sophisticated simulation
of real world dynamics to the bizarre morphing and particle effects seen
in many feature films.
So, if it's dancing grasshoppers or exploding spaceships you want, then
max is definitely the product for you. For the rest of us, VIZ not only
provides all of the visualisation tools we need but also streamlines
them with the design products that we already use. Interestingly though,
Autodesk estimates that around 35% of 3D Studio max sales still find
their way into design visualisation despite VIZ being around half the
price. Many of these will more than likely be used in situations where
a number of VIZ workstations are already in use. max might be a very
useful addition to the designer's toolkit for any of the following reasons:
- Where there is a requirement to animate people in scenes, the Character
Studio extension can be used but only with max.
- The particle system
in max can be used to show heat, water and fluid movement in an animation.
- The dynamics systems in max can be used to produce realistic animation
of real world objects.
- For situations where mechanisms and event-driven
animation is needed, the animation system in max (including sub-object
animation)
would
be invaluable.
- There are certain potentially useful plugins
which only work with max, the simulation of cloth for example.
- The
video post capabilities of max of compositing and editing sequences
are required, although much of this could be done
using VIZ in
conjunction with a dedicated video-editing product such
as Adobe Premiere.
What can you do with Autodesk 3ds max that
you can't do with Autodesk VIZ? max is designed to accommodate professional animators and games designers.
Therefore it contains many advanced animation features not found in VIZ:
- Video Post - the ability to composit, apply
special effects and complete basic editing tasks
for finishing a sequence before output as an
AVI,
web format or to video.
- Sub-Object Animation - the ability to control
individual parts of an assembly or object,
or even the parameters for an object such as
length,
height, number of segments, or twisting of an object over time.
- Dynamics - the ability to have objects bounce,
collide, fall in a realistic manner with controls
such as gravity, surface finish,
distortion etc.
- Motion Capture - the ability to drive in real-time,
the animation of an object by any input device,
from the mouse to a lever or
complete
motion capture body suit.
- Inverse Kinematics and Skinning -
the ability to animate and deform an object
with an internal 'bone' structure and have
the object's
'skin'
follow correctly with bulges and tucks similar to muscles.
- Spacewarps - the ability to deform and animate
an object by a shape modifier placed within
the scene, flags waving,
cloth
rippling
etc.
- Particle systems - the ability to use small
particles of various shapes or substitute modelled
objects,
whose behaviour
is driven
by physical
properties such as wind, gravity, collision, size and
spray.
- Lens Effects - specific rendering effects
that add flares, lighting effects, depth of
field, etc., to a rendered
image or sequence.
Some of these
are now available in VIZ by using the render effects.
- Morph objects - the ability to transform the
one object into another over an animation,
such as showing the
new version
of a product
'growing' from the old version.
- Atmospheric Apparatus
- controllers such as wind and gravity, placed
into a scene to control particles
and
dynamics.
What can you do with
Autodesk VIZ that you can't do with 3ds
max?
Aimed purely at design visualisation, VIZ has
a number of features which
are specific to the CAD user:
- File Linking - You can have dynamic live links
directly to AutoCAD model files rather than having
to import them. This means that as changes are
made to the master DWG file, you'll see those changes update within
VIZ.
Consequently, there's no need to have several versions of your designs
floating around.
- Layer Support - VIZ incorporates a new layering
system based on layers found in AutoCAD 2000
based applications. Design with layers in VIZ
just
as you would in your design tool or when you link to a DWG file,
you can transfer your entire layer structure
into VIZ and continue working
just as if you were still in your design tool.
- AutoCAD-style interface
- Switching between your design tool and VIZ
is much easier now, due to the fact that the
interfaces are very
similar.
Furthermore, thanks to the custom user interface technology from
max, tailoring the interface to suit your needs is
very straightforward
using simple drag-and-drop operations.
- Hidden Line Renderer - The
new hidden line renderer allows you to render
any viewport as a hidden line representation.
It's both
fast
and easy
to use. It also will save the resultant rendering to a DWG or
EPS file which you can later use in your design
tools or presentations.
- Asset Browser
and VIZ Online - Getting to your vendors through
the web can be done quickly through the new Asset Browser. Based
on Internet
Explorer, you can browse both local and on-line content which
can be
dragged right into a viewport for use in your design. Drop 2D
images such as aerial photographs or 3D data
such as mechanical components
either with the Asset Browser as a floating window or dockable
viewport.
- Modelling Context - Sculpt
complex forms using simple shapes and
primitives with the modelling context mode. Operations such
as interactive emboss
or reveals are accessible with a single button click.
- Extended
AEC objects (walls, foliage, railings, terrain)
- Design
Visualisation Specific Materials - VIZ R3 comes
with a complete set of industry-specific
materials that you can simply drag and
drop into your designs. There's also a new procedural brick
object that
creates realistic brick and tiled patterns automatically.
Remember that if you do use both products there will be some issues
that you need to be aware of when sharing or migrating models. These
mainly arise from the use of VIZ specific objects such as walls, terrain
and foliage as max does not support these. If you are, for example, planning
to take VIZ models into max for further animation and video post work,
do make sure that all VIZ specific objects have been collapsed to meshes
BEFORE the model is opened up in max. This also applies to linked AutoCAD
DWG files, which must first be bound and then reduced to meshes. Remember
that once objects are collapsed to meshes all of their intelligence is
lost, so it is important not to overwrite your original model file!
|